Crystal Caverns
Unreal Tournament 2004
Designed in 2007
Crystal Caverns was a midterm project where I was given a basic whitebox and had to make a level from it. I was not allowed to move or modify any of the geometry and was only allowed to add minor geometry if it did not change or interrupt the original flow. In the end, I decided on an ice cave theme with the feel of the Mines of Moria from The Lord of the Rings.
Development Time: 1 week