Cryogenix

Unreal Tournament 2004

Designed in 2007

Cryogenix, based on Fleshgrind,  was built as a 1-week assignment for my Level Design class at The Guildhall at SMU with the instruction of making a "prison" based level. The inspiration for the level came from similar UT2k4 space levels and Star Trek like space stations. Visually I wanted to make a level based on a rotating, out of control, abandoned space station where the players awaken from cryogenic freeze and battle it out for their survival.

Development Time: 1 week