Temple Ruins
Unreal Tournament 2004
Designed in 2007
Temple Ruins is a level done as a final for one of my LD classes. We were instructed to do a different gameplay mode other than Deathmatch. I chose to do Capture the Flag for this level with a Mayan ruins theme. The level takes place in the interior of an abandoned Mayan temple. Battle ensues inside as two teams try to capture the others flag the most times before the time limit.
Development Time: 1 week