Halo 5: Guardians  (343 Industries)

Multiplayer Level Designer

I joined 343 Industries to design multiplayer levels for Halo 5: Guardians in early 2014. After joining the team, I began designing several Arena maps before I becoming the principal Level Designer on Warzone, the new multiplayer mode we debuted at E3 2015.

We featured a 3 week beta during the 2014-2015 holiday season which received high praise and featured the two Arena levels I designed; Eden and Regret. To this day, they are still two of the most popular competative levels played in Halo 5 and have been played in nearly every round of the Halo Championship Series.

I spent most of my time on the team helping figure out what Warzone maps should be and how to make them fun. For my first level, I recreated the theme of the Silent Cartographer missions from Halo: Combat Evolved that I was a personal fan of and designed the level Raid on Apex 7. From there I went on to design the Warzone levels Attack on Sanctum, Skirmish at Darkstar, Array, Prospect, and Temple. I continued to help iterate and polish the remaining Warzone maps.

I also designed the Big Team Battle maps, Basin and Deadlock, using the latest Forge editor and helped guide and polish maps designed by other community Forge builders for official release.

In the bottom video, I discuss my iteration process for the level Regret, taken from our documentary series The Sprint. You can check out that whole series if you'd like to see more.